![]() There are no funds, contracts, or reputation, but you do need to earn science points to unlock parts. In this chapter, we’ll be playing in Career mode. This mode offers a fun challenge, because it gives you a number of constraints to push against. Rockets need at least three things in order to fly:Ī command pod, which can be either crewed or uncrewed:Ĭrewed command pods are bigger and heavier but can carry Kerbals on missions. They also don’t require any electricity to operate. ![]() Uncrewed command pods (also called probe cores) are much smaller and lighter but typically require electricity to operate. If your craft runs out of electricity and has no way of generating more, your craft will stop working.Īn engine. Several different kinds of engines exist in KSP: liquid engines draw their fuel from fuel tanks, while solid boosters have built-in fuel supplies. Different engines have different sizes, weights, efficiencies, and maximum levels of thrust. Typically, the more powerful the engine is, the less efficient it is. Solid engines provide more thrust, but once they’re lit, they cannot be shut down.Ī fuel supply. You need to bring enough fuel for your engine to burn for long enough to get you to where you want to go. ![]() In addition to these minimum requirements for getting a rocket off the launch pad, it’s good to bring along something to do while you’re in the air. #KERBAL SPACE PROGRAM XBOX ONE CONTROLS UPGRADE#. ![]()
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